Most certainly! One such data item, the TORG Scene, is being tested now. This piece of stationery tracks a set of TORG characters and keeps track of damage, status, current weapon, current bonuses and penalties, and various other details for the whole set of characters.
We also plan to add stationery for
All we need is time to develop. Oh, and getting our Newtons back from the Update Program would be good, too.
We do plan to support linking; the current TORG Character stationery does support simple links. We hope to refine the linking algorithm before including it in our other products.
We have built capabilities into the various character sheets to help players track their characters; for example, players using the AD&D Character can track memorized spells, hit points, equipment, and various other things useful to players.
Players can also use GMaster free to store up to ten characters; all character sheets shipped by Smart Dog Software have at least a five-character minimum before a license is required. So you can have five Vampire characters, two AD&D Characters, a TORG character, and two Shadowrun characters (Shadowrun is not yet supported), without needing any licenses!
And when beaming is supported, players can keep their GMs up-to-date by beaming their character sheets over after changes.
Many of the stationery modules for GMaster use data soups to store a variety of data appropriate for the stationery. For example, a character sheet for a given game may use data soups to hold:
The use of data soups makes the game extensible; if you need a new skill in your game, or a new weapon, or a new spell, you can add it to the data soup and it will be automatically picked up.
The Soup Maker utility programs just creates the soups and initializes them with default data, so you don't have to create the soups from scratch. After you run them once, you can delete them from your Newton.
Beta testers: note that most of the "New" buttons in the soup pickers are disabled. These will be enabled in the final product.
Very simply, these are the games with which our programming team is sufficiently familiar to allow us to write these stationery modules. Typically, a module is feverishly designed and completed just as one of our players needs it. ;-)
We will continue to add support for character sheets and other data types as our time and expertise allows; further, once the GMaster Module Development Kit is ready, programmers will be able to write their own modules, taking full advantage of all the predesigned prototypes and functions that GMaster can offer.
These games (in no particular order) top the list of games we want to support, but for which we cannot yet commit resources:
An italicized entry in a picker list typically means that the specified entry is not normally allowed for a character of that type. For example, an AD&D character with an 6 Strength cannot normally be a dwarf or a halfling, or a Fighter-type, due to low Strength; and a Wizard cannot normally have the Tumbling proficiency or the Pick Pockets ability usually reserved for Rogues.
Similarly, a TORG character with a low Tech axiom cannot normally use high-Tech weapons and equipment, and a Mortal character in a Vampire campaign cannot normally have vampiric Disciplines.
Note that this feature is informatory only; you still have full flexibility to select whatever abilities you need for a character. This just helps a GM who is quickly generating an NPC to know when he or she is going outside "bounds".
This feature is also somewhat unevenly implemented; some contradictions are caught, but others are not. This should improve as the character sheets receive testing.
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This page was last modified on April 24, 2001.